Real-time Rogue/Thief character hair.
Revisited older project of mine and redid the hair from scratch to look more natural. New textures were also created to push the overall quality a bit further. Hair cards built in Maya using the GS CurveTools.
Final renders were done in Unreal Engine 5.
Thanks to everyone who provided feedback during the process!
Concept art by MIVA - dokyeom Gwon https://www.artstation.com/artwork/39rxzJ