Decided to revisit and update an old project of mine - Real-time Rogue/Thief character.
I focused on improving the facial anatomy, resculpting the face from scratch, and completely remade the hair for a more natural flow and silhouette. New textures were also created to push the overall quality a bit further. Hair cards were built in Maya using the GS CurveTools.
Final renders were done in Unreal Engine 5. The character sits at 119K tris including hair.
Thanks to everyone who provided feedback during the process!
Concept art by MIVA - dokyeom Gwon https://www.artstation.com/artwork/39rxzJ